Elise (EJ) Motzny
Elise (EJ) Motzny
Senior 3D Environment Artist
Chicago, United States

Summary

Hi, I'm EJ! I've been dancing with polygons for over ten years now. During this time,
I've contributed to three AAA titles, crafting masterful props and captivating
environments, all while mentoring fellow artists at those studios. I'm recognized for
infusing my workplace with positive energy and enthusiastic vibes, and I'm now
actively pursuing opportunities in Chicago, whether remote or local, that are related
to Environment Art Direction and/or Art Creation

Resume PDF

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Skills

Environment ModelingTeam CheerleaderArt MentorshipProp DesignProp ModelingEnvironment DesignArt DirectionArt LeadershipPaintingTexturingDigital Sculptingzbrushmayasubstance paintersubstance designer

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Marvelous Designer
Marvelous Designer
Unity
Unity
SpeedTree
SpeedTree

Productions

    • Video Game
      Saints Row V
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Deep Silver Volition
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      High Voltage Software
    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      3D Artist
    • Company
      NetherRealm Studios
    • Video Game
      Ever, Jane
    • Year
      2016
    • Role
      3D Props Artist
    • Company
      3 Turn Productions
    • Video Game
      Organ Trail
    • Year
      2012
    • Role
      Pixel Artist
    • Company
      The Men Who Wear Many Hats

Experience

  • Senior Environment Artist, 1.5 years, Full-time at Deep Silver Volition
    Chicago Remote
    June 2022 - August 2023

    • Concepted and Directed 5 Blocks in SR5 DLC2

    • Concepted and Created entire Sunshine Springs Block for SR5 DLC1

    • Created, Directed, and Lead Art on two prototype game projects

    • Created, Taught, and Implemented UE5 Bootcamp1 Coursework

    • Created, Taught, and Implemented UE5 Bootcamp2 for Artist

    • Learned a Proprietary Engine to create blocks & to parallel teach UE5

  • Hard Surface & Organic 3D Artist, 3 years, Full-time at High Voltage Software
    Hoffman Estates and Remote, United States of America
    July 2019 - June 2022

    • Prototyped, High-poly modeled/sculpted, Low-poly Baked, Texture Painted,

    and created LODs for Hardsurface and Organic Assets from concept art

    • Follow up on Feedback from Epic Games to improve above assets

    • Implement Assets into Fortnite using UGS and UE5

    • Vertex Painted Damage on destruction Assets

    • Encourage and help teammates with art assets and positive energy

    • Create Assets for “Fortnite Battle Royale,” “Fortnite Save the World,” and

    Seasonal Fortnite Events

  • 3D Artist at NetherRealm Studios
    Chicago, United States of America
    October 2018 - July 2007

    Create and Implement 3D Assets for Characters.

    Concept Ideas or work from an existing concept

    Model, Sculpt, Texture, Rig, Weight, and Implement Assets in Engine

  • 3D Artist at 3 Turn Productions
    Chicago, United States of America
    July 2015 - Present

    • Create Props and Assets for Ever, Jane with or without concept

    • Follow up on Feedback from Leads

    • Create User Interface 2D Assets

  • Art Director and Environment Artist at Yeti Activity : Yeti’s Quest : July 2013 - July 2015
    Chicago Remote
    July 2013 - July 2015


    • Concept, Design, and Implement eight whole levels that each represent a

    different bio-dome of Nepal using Unity

    • Give Direction & Hire Artists onto the team for UI and Character Art

    • Design/Model eight levels t

    • Work with clients to assure their vision is being reached

  • 3D Modeling Teaching Assistant at Northwestern University
    Evanston, United States of America
    September 2016 - September 2016

    Taught Maya to 5th and 6th graders with Rachel Nador.

  • Contract Pixel Artist at The Men Who Wear Many Hats
    Chicago, United States of America
    June 2011 - August 2011

    Create splash pages of the Chicago Skyline and Evil Dead Cottage for the awesomely zombified version of Organ Trail.

  • Digital Art Tutor at Columbia College Chicago
    Chicago, United States of America
    September 2010 - May 2013

    Help students progress as digital artists with friendly encouragement, advice, and quick demonstrations.