Elise (EJ) Motzny
Elise (EJ) Motzny
3D Artist
Chicago, United States

Summary

I create 3D art for video games.

Primarily, I model soft and hard surface props, weapons, and environment assets from start to finish: high poly, low poly and bake, paint, LODs, and engine implementation. For style, I range from photo-real to stylized and most places in between.

I also bring my personality — heart, encouragement, and optimism — to every project I touch and every peer I work with. I’m adaptable, versatile, and uplifting, and I love creating 3D art for video games.

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Skills

Environment ModelingProp DesignProp ModelingEnvironment DesignPaintingTexturingDigital Sculpting

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
Illustrator
Illustrator

Productions

  • 487051 fortnite battle royale nintendo switch front cover
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      High Voltage Software
  • Mortal kombat 11 cover art
    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      3D Artist
    • Company
      NetherRealm Studios
  • Everjanebox
    • Video Game
      Ever, Jane
    • Year
      2016
    • Role
      3D Props Artist
    • Company
      3 Turn Productions
  • Organ trail cover
    • Video Game
      Organ Trail
    • Year
      2012
    • Role
      Pixel Artist
    • Company
      The Men Who Wear Many Hats

Experience

  • 3D Artist at High Voltage Software
    Hoffman Estates, United States of America
    July 2019 - Present

    Create 3D props based on a concept image

    Implement asset with all steps required: high-poly modeling, sculpting, Low-Poly modeling, uving, baking, painting, and creating LODs

    Edit, implement and place assets into UE4 with materials

    Edit 3D asset based on feedback from critiques to improve artwork for the project

    Encourage others and help teammates as needed

  • 3D Artist at NetherRealm Studios
    Chicago, United States of America
    October 2018 - July 2007

    Create and Implement 3D Assets for Characters.

    Concept Ideas or work from an existing concept

    Model, Sculpt, Texture, Rig, Weight, and Implement Assets in Engine

  • 3D Artist at 3 Turn Productions
    Chicago, United States of America
    July 2015 - Present

    Work with art team to design, model, and texture the world of Ever Jane.

    Assist Founder with fresh ideas and solutions for game's design goals.

  • 3D Modeling Teaching Assistant at Northwestern University
    Evanston, United States of America
    September 2016 - September 2016

    Taught Maya to 5th and 6th graders with Rachel Nador.

  • Contract Pixel Artist at The Men Who Wear Many Hats
    Chicago, United States of America
    June 2011 - August 2011

    Create splash pages of the Chicago Skyline and Evil Dead Cottage for the awesomely zombified version of Organ Trail.

  • Digital Art Tutor at Columbia College Chicago
    Chicago, United States of America
    September 2010 - May 2013

    Help students progress as digital artists with friendly encouragement, advice, and quick demonstrations.