Risk of Rain 2: SoTs : Senior Content Artist Props

Modeled & Textured Geode Shrine on the left.

Modeled & Textured Geode Shrine on the left.

Concept (left by Phil Whir) to asset comparison before texture phase

Concept (left by Phil Whir) to asset comparison before texture phase

Asset after basic paint phase

Asset after basic paint phase

Asset in game

Asset in game

Analyzation of asset to study its forms and to be able to communicate with the team which 'cubes' we are talking about

Analyzation of asset to study its forms and to be able to communicate with the team which 'cubes' we are talking about

Another shot in Maya with the concept and the character

Another shot in Maya with the concept and the character

before material shot in unity

before material shot in unity