Modeled & Textured Geode Shrine on the left.
Concept (left by Phil Whir) to asset comparison before texture phase
Asset after basic paint phase
Asset in game
Analyzation of asset to study its forms and to be able to communicate with the team which 'cubes' we are talking about
Another shot in Maya with the concept and the character
before material shot in unity
Modeled & Textured Geode Shrine using Maya, Substance Painter, and Unity for Risk of Rain 2: Seekers of the Storm